My goal was to create a very accurate HW renderer which supports internal upscaling. Sub- pixel precision on vertices (wobbly polygons, wee)Mipmapping. Perspective correctness (no W from GTE)Texture filtering. After one evening of studying the Rustation renderer by simias and PSX GPU docs, I had a decent idea of how it worked. Station is certainly a massively simpler architecture than N6. The renderer backends in Beetle PSX are quite well abstracted away, so plugging in my own renderer was a trivial task. LLEl RDP, and I wanted to give PSX a shot to have an excuse to write a higher level Vulkan renderer backend. Libretro – A crossplatform application API, powering the crossplatform gaming platform Retro. Gametronik - La Passion des Jeux Video : Actualité, Emulation et Roms, Abandonware, Manga, Animes. One of these days I might buy myself a decent camera for this job but it hasn’t. The only way to get a half decent picture on my phone was to play this in the dark. This is a list of video games, music, demos, utility and diagnostic cartridges produced for the Vectrex, a vector graphics-based video game console. MSX is the name of a standardized home computer architecture, first announced by Microsoft on June 16, 1983, and marketed by Kazuhiko Nishi, then Vice-president at. The initial release notes below are still from the 1.6.6 release. NOTE: This is a bugfixed and spit-and-polish update. The official Multiple Arcade Machine Emulator site presents the project and offers downloads.
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